| The Hex Files C64 Tutorials |
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Hex Files - Part 1
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A slow introduction to some basic concepts and machine code commands.
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written by Jason
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Hex Files - Part 2
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Introducing the concept of loops, labels and using the assembler.
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written by Jason
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Hex Files - Part 3
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Some expansion on loops, a very simple scroll routine and introducing the raster.
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written by Jason
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Hex Files - Part 4
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The first part of the dissection of a simple sprites and scroll demo with music.
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written by Jason
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Hex Files - Part 5
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The second part of the dissection of a simple sprites and scroll demo with music.
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written by Jason
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Hex Files - Part 6
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A quick introduction to raster interrupts and some of their uses.
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written by Jason
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Hex Files - Part 7
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A more detailed breakdown of some of the VIC-II registers and what can be done with them.
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written by Jason
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Hex Files - Part 8
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Bitmapped images, the Vidcom file format and how to display a picture.
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written by Jason
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Hex Files - Part 9
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And now for something completely different, as Hex Files starts to look at game code.
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written by Jason
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| C64 Programming Resources |
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C64 Codebase Wiki | A rapidly expanding repository for large amounts of C64 demo and game programming knowledge. |  |
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The Fridge | A decent set of C64 resources and archive of online magazine Commodore Hacking. |  |
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