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Written for the C64 magazine Commodore Zone by Jason under the alias of "Ferris", the Hex Files (known originally as "Coder At Work" until Kenz renamed it for the X-Files special issue) is a beginners' course in Commodore 64 machine code and later graphics handling.
The original articles were molded around Turbo Assembler but his version has been re-written with cross assembly and C64Asm in particular. These articles were designed to be read one at a time and digested, it's suggested that they're followed in the same way on the web with the mini challenges at the end of each piece attempted before moving on.
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HEX FILES - PART 1 [by Jason / added 18 Jan 2004]
A slow introduction to some basic concepts and machine code commands.
HEX FILES - PART 2 [by Jason / added 18 Jan 2004]
Introducing the concept of loops, labels and using the assembler.
HEX FILES - PART 3 [by Jason / added 23 Jan 2004]
Some expansion on loops, a very simple scroll routine and introducing the raster.
HEX FILES - PART 4 [by Jason / added 28 Jan 2004]
The first part of the dissection of a simple sprites and scroll demo with music.
HEX FILES - PART 5 [by Jason / added 28 Jan 2004]
The second part of the dissection of a simple sprites and scroll demo with music.
HEX FILES - PART 6 [by Jason / added 28 Nov 2004]
A quick introduction to raster interrupts and some of their uses.
HEX FILES - PART 7 [by Jason / added 28 Nov 2004]
A more detailed breakdown of some of the VIC-II registers and what can be done with them.
HEX FILES - PART 8 [by Jason / added 11 Mar 2006]
Bitmapped images, the Vidcom file format and how to display a picture.
HEX FILES - PART 9 [by Jason / added 01 Jul 2007]
And now for something completely different, as Hex Files starts to look at game code.
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