|OSG News :: New reviews added :: posted by Jason :: 06 May 2013|
Okeydokey, there's three new reviews have just been added. We've got a conversion of Spectrum classic Sabre Wulf to the Commodore Plus/4 (or indeed any machine in the series with 64K) for those who fancy a spot of exploration and something that looks a little like Ghosts 'n' Goblins for the Atari 8-bit called Ghastly Night.
Finally there's More Tea, Vicar? which is a scrolling shoot 'em up for the Spectrum with a silly storyline about tea being outlawed and clergymen acting as smugglers. Anyone fancy a cuppa...?
|Sinclair Spectrum :: Arcade Game Designer 4 released :: posted by Jason :: 05 May 2013|
Jonathan Cauldwell has just released Arcade Game Designer 4, the latest instalment of his powerful but easy to use development tool which opens up developing Spectrum games to pretty much everybody - the results from the previous releases speak for themselves but, as the man himself said in the news post to the Oldschool Gaming forum, "this is the tool you really wanted back in the 1980s".
• External link: Arcade Game Designer forums
|Commodore 64 :: RGCD 16K compo announced :: posted by Jason :: 05 May 2013|
The now annual RGCD 16K Cartridge Competition was launched a few days ago. For those who haven't followed the previous installments, the rules are pretty simple; each entry has to run from just 16K of cartridge ROM. Previous years have seen some excellent games such as Molusk, C64anabalt and Jar's Revenge. In fact there's already four entries announced including Max Hall's Cosmic Ark and Rocket Smash, both of which we've been quietly following during development. More information, a list of entries and the complete competition rules are over at the RGCD website.
• External link: 16K Cartridge Competition at RGCD
|OSG News :: New reviews added :: posted by Jason :: 02 Apr 2013|
Just a quick update to put three more reviews online; for the shoot 'em up fans out there we're looking at some fifteen metre high battle robots in Mecha 8 on the MSX and there's a spot of time-based blasting courtesy of Paul Kooistra's Dead on Time for the Amstrad CPC. And speaking of Amstrad hardware, fans at the more masochistic end of the platforming action scale might want a peek at Rick Dangerous 128+, which adds improved graphics and the screens that were missing from the original CPC version.
|Amstrad CPC :: Pix released :: posted by Jason :: 30 Mar 2013|
Pix is CPCWiki forumite EgoTrip's go at producing a Nonogram-style puzzle game on the Amstrad CPC. For those who haven't previously played Picross or any other implementation of the idea, it's sort of like a cross between doing the crossword and using a character editor!
• External link: Pix at the CPCWiki forums
|Sinclair Spectrum :: Toofy's Winter Nuts released :: posted by Jason :: 24 Mar 2013|
Paul Jenkinson has just put out a new platformer developed with Jonathan Cauldwell's Arcade Game Designer. Toofy's Winter Nuts (fnarr, fnarr) is, ironically considering the current layer of snow around Oldschool Gaming towers, about Toofy collecting nuts in order to survive the upcoming winter.
• External link: Toofy's Winter Nuts at the WOS forums
If you've got a news item you'd like to see on the Oldschool Gaming news page, (either your own or something you've seen elsewhere) please get in touch via the forum - we're waiting to hear from you!